+ - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - PuffCamp Version 1.2 Copyright (c) 2001 Senator Games, Inc. + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - CREDITS + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - James Strope - Concept Planning Graphic Design Sound Engineering Coding Testing And I want to give a big thanks to those who game me technical support, help, opinions, and who let me guinea-pig their machines along the way: Chris Clifton, Lindy Chafee, Doug Hamilton, David Hartman, Ranjith Menon, Jason Rush, and Patrice Scribe + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - CONCEPT + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - Puffballs may be cute and cuddly little bouncy creatures, but when they go to war, it's not pretty. Currently, we are in a wartime situation, and several of our Puffballs are being held as prisoners on a remote island camp. These POW's (Puffballs of War) must be rescued. Our fleet has surrounded the island, but we can't get to it because of a magnetic shield that is protecting the whole island. We have found a way to slip one person through the shield, upon a small motorboat. Your job, once you get to the island, is to rescue the ten POW's, and lower the shield so we can get them out. Each prisoner is kept in a separate cell, and each cell has a special keycard that must be used to open it. To prevent rescues such as the one you're attempting, each keycard is broken up into 4 different pieces, each kept by a separate guard. You will have to get the keycard pieces and put them together to assemble the cards. There will be many guards on the island. You will have one weapon, but occasionally you will be able to get more powerful weapons from guards you have killed. Also, be sure to check boxes and bundles. Various objects can be found to enhance your endurance to bullets, your firing strength, and firing speed. Once you have released all ten POW's, you must enter the main bunker at the back of the island and bring down the shield. How to do this will be up to you. The higher difficulty you choose, the more points you get for special accomplishments! + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - CONTROLS + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - JOYSTICK: In Game Mode Joypad - move Puffball around the screen Joy Button 1 - fire guns Joy Button 2 - enter puzzle mode ESC Key - end the game P Key - pause In Puzzle Mode JoyPad - Move hand around the puzzle area Joy Button 1 - Select puzzle piece or Drop puzzle piece Joy Button 2 - exit puzzlemode ESC - exit puzzlemode KEYBOARD: In Game Mode Cursor Keys - move Puffball around the screen CTRL - fire guns ENTER - enter puzzle mode ESC - end the game P - pause In Puzzle Mode Cursor Keys - Move hand around the puzzle area CTRL - Select puzzle piece or Drop puzzle piece ENTER - exit puzzlemode ESC - exit puzzlemode + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - UPDATES + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - 1.2.0 - Added code to handle timer with less precision - Added option to compensate for white noise on some items 1.1.0 - Fixed the memory leak. 1.0.2 - Fixed initialization bugs when playing game multiple times - Fixed lockup when using only stencil set 3 (elaborate) 1.0.1 - Fixed initialization bugs when playing game multiple times 1.0 - Created See www.SenatorGames.com for newer updates. + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - CONTACT INFO + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - Site: www.SenatorGames.com Author: James Strope e-mail: Webmaster@SenatorGames.com